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AlpaMask on UI Panel

hello. i'm actually have a Panel with the Mask script attached and it works well.. but what if i want to have an semi transparent effect on the edge of rect? like 0.5f on the alpha, there is a way to...

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Full Emoji Support Api (emoji Sequen

Hello guys, i want to share this improvement API to TextMeshPro This package will include all you need to support all Emojis of Android/iOS in you app (Unicode Emoji 12.0) The original TextMeshPro use...

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How to call to the image object? "Cannot convert method group `GetComponent'...

Hey, I'm gonna to create a simple fade effect and I wrote this script, but that's not working. I'm getting an error: Assets/Scripts/fadeImage.cs(8,17): error CS0428: Cannot convert method group...

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(Case 1122419) Text not displayed until changing Component

The text of a "Text Mesh Pro UGUI" is not displayed, until the Component gets disabled/enabled or any of its properties are changed. Please see the video below. The problem for me is that all texts in...

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How best to deal with a single missing glyph?

I'm making my UI using Liberation Sans, but it lacks a glyph for ⇧, UPWARDS WHITE ARROW (U+21E7). I tried using a sprite for it, but it comes out fuzzy compared to the nice crisp text: View attachment...

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Creating a text mesh pro font from a specific google font crashes Unity

Hi, I've tried to convert Baloo (https://fonts.google.com/specimen/Baloo?selection.family=Baloo) via TextMesh Pro 1.3 (Unity 2018.3.14f1). When I generate the font asset via the Text Mesh Pro Font...

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How can I have the phonetic symbols layout over the characters?

Is there any way to make the phonetic symbols auto align with the characters? For example I'd to archive the text like the following picture: View attachment 568561

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RTL Text Mesh Pro. Free and Open-Source plugin to add Persian and Arabic...

Hi. I finally created a plugin to add Persian and Arabic support to TextMeshPro. GitHub Features Realtime RTL Text You don't need to convert, copy and paste texts. Start writing and texts will be...

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Limit Max Width of Layout Component?

Is there a way to set a Maximum width on a layout component? This would be useful to control how wide a given element can be to force word wrapping on text for instance. Example: Imagine a button with...

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TextMeshProUGUI.Rebuild performance on Mobile

I've a simple HUD that displays Rank, Time, Lap, Speed and Score. Most (can) change per frame, so there is no clever caching. View attachment 568591 I've noticed TextMeshProUGUI.Rebuild takes a...

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UI Text being affected by translucent object behind it

I have an object in the scene which uses transparency and my intention is to have text positioned in the scene and displayed on top of the translucent object. Below you can see this working correctly:...

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big problem with lacking materialpropertyblock for ui image

Hi all. I need to use materialpropertyblock for UI images. How can I handle it? I have a lot of UI square images that have different properties (Color property for example or another one). Thanks

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Non-breaking space (ASCII 160) not found in the glyph table

We're getting this warning and it would be nice if it worked the same as the soft-hyphen where instead of reporting a missing glyph error, it should just use the normal space character (ASCII 32)...

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Ability to add enum argument to button functions

A feature I would love to see is for buttons to be able to call functions with an enum type argument for instance... Code (csharp):   public enum type {   fire, water }   public void SetType(type t) {...

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Get single letter color?

So, I'm doing a dialog system for my game and, while adding some effects to the text, I've found myself in a situation where I need to get the color of a single letter inside the TextMeshPro Text. What...

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ScrollRect : how to dynamically increase the content size ?

Hi, I'm was wondering how to update the content size of a ScrollRect component ? Let's say I have a Panel which is assigned as the RectTransform Content of a ScrollRect component - by default the...

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Change the Default UI Material?

Is it possible to change the default UI material to use a different shader? Or is the only way to specify an override material for every Graphic in the scene? I'd like to experiment with adjusting the...

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Can I measure the size of text without render it?

I'd like to find a way to tell the size of text in pixel unit. The method I'm using is: 1. Create a shadow TextMeshProUGUI component somewhere and hide it. 2. Copy the properties of a showing...

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Nested canvases in a scroll rect for improved performance?

I have a couple of scroll rects which I populate with dynamic content. Both scroll rects have a layout group and a content size fitter on them. One scroll rect has a dynamic list of buttons (between...

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MISSINGREFERENCEEXCEPTION occurs on selecting a TMP dropdown in the hierarchy...

Hi, Continuous multiple MissingReferenceException errors occur after running a scene with TMP dropdown GameObject, once a TMP dropdown is selected in the hierarchy This problem seems similar to one...

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