NullReferenceException: Object reference not set to an instance of an object....
Hello everyone, Code (CSharp): NullReferenceException: Object reference not set to an instance of an object. TMPro.TMP_InputField.SendTouchScreenKeyboardStatusChanged () (at...
View ArticleBUG : Toggle group sets all its toggles to on when disabled in Unity 2019.1.f2
In my game I have a talent tree that requires the user to choose between two talents. This is done via toggle groups on the talent tree panel and the panel itself is set active or not when the player...
View ArticleTextMeshPro Truncate still generating full mesh
Hello @Stephan_B i was surprised today after discover that textmeshpro generate the full mesh when truncate mode is active. Is this a feature by design of a bug in TextMeshPro 2.1.0-preview3? In image...
View Articlevertex colour issue in Input Field - please help!
I don't normally resort to forums, but this one is driving me mad. I'm writing a coding-game that needs a multi-line input box, implemented as a TextMeshPro Input Field, where users enter code. I need...
View ArticleHierarchy rearranges itself
In Unity 5, I started noticing that when I open a project, it's hierarchy has been almost completely jumbled, the only thing I can rely on is parent/child relationships. This hasn't been a problem for...
View ArticleText Mesh Pro Dozens of errors with Unity 2019.1
Just testing my project in 2019.1 but I am getting dozens of errors with Text Mesh pro, I checked the Package Manager and it says Text Mesh is up to date and works with 2019.1 so why am I getting pages...
View ArticleHow to bring toggle input to a new scene
Hi there - I'm trying to let a user input his name, and when they hit a submit button, it will display the name in the next scene. The only wrinkle is before they hit Submit on the first screen, they...
View ArticleHelp with International Phonetic Alphabet symbols in TextMeshPro
Hi all, I'm working on a language learning game in Unity. One of the features I'm trying to implement is a popup panel showing the pronunciation of a foreign word when you click on the word. The only...
View ArticleUnity UI 4.6 inputfield bug or behavoir?
I'm having problems with unity inputfields keep taking keyboard input after I have pressed return. I have written three questions regarding this on unity answers but so far not got any positive...
View ArticleTamil Font Support
Tamil Letters are getting broken and misplaced characters when using tamil fonts in textmesh pro. Original word in Tamil- பழவேற்காடு View attachment 460010 Misplaced character வேற் How to resolve this...
View ArticleIssue with TextMeshProUGUI.Rebuild()
Hello, please help with some issues with unity UI events and TextMeshPro I have container with text items without layout groups but in content container in Scroll Rect Hierarchy: Canvas Canvas Group...
View ArticleLong spikes from TextMeshProUGUI.Rebuild for no reason
There's a container, a VerticalLayoutPanel, that has ~600 child lines. Each line has 2 sub objects that each have a TextMeshProUGUI component. The layout itself is very optimized, I'm disabling the...
View ArticleMake scrolling move faster in scrollRect?
Currently when you scroll something in a scrollRect, by using the mouse, touch etc., it's on a 1:1 basis. Move the mouse 100 pixels, and the content is scrolled 100 pixels. Is there a way to e.g....
View ArticleTypewriter, jitter and wave effects at once?
Hello, For our game, we want to allow dialogue to have various text effects at different points. For example, if a character is scared some of their dialogue may jitter, or if they're taunting the text...
View ArticleHDRP + Sprite = Ugly transparency
i've made a button with glow effect. when the hd render pipeline is installed, the glow effect loses transparency, it looks thicker and ugly. BEFORE the hdrp setup, the button is crispy, like in...
View ArticlePerformance drop with text mesh pro (OnEnable/OnDisable)
I see a lot of performance drop when I active/deactivate my object with text mesh pro. For example, for one object it is around 0.3ms. Is any chance to optimize it? thanks
View Article"Font size and style overrides are only supported for dynamic fonts." spam is...
At least tell me what object / font is causing the issue. I override Text which causes all sorts of problems. Fine.
View ArticleTMPro: Caret misaligns for vertical center alignments
View attachment 555447 You can't just move it down, either -- it shifts once you start typing: This seems to have also been a bug for the old text system, unfixed since 2015:...
View ArticleTMP: Breaking Chinese Bugs for Traditional ZhuYin ("BoPoMoFo" - Taiwan Locale)
When using TextMeshPro InputFields for traditional Chinese in Taiwan (called "ZhuYin" or "BoPoMoFo" where you use a combination of phonetics and numbers [indicating tone] to make characters), there are...
View ArticleIssue with TextMeshProUGUI autoSizeTextContainer
I have a setup which follows... A Vertical layout group > TextBoxes I want the vertical layout group (or something else recommended?) to control the child widths (for obvious reasons). I also want...
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