LayoutRebuilder.Rebuild called text is outside viewable area of ScrollRect
Is there a reason why LayoutRebuilder.Rebuild() is getting called when an object (text for instance) is outside the viewable area of a ScrollRect? In Unity 5.2.2, while the object (text) is inside the...
View ArticleCan I has LIVE STREAMING in Unity?
Hi, I would like to re-stream (any) twitch TV ( for example) in a virtual 3D cinema! http://www.twitch.tv/ Note: This is NOT streaming and playing a pre-recorded movie as it downloads, but live feeds...
View ArticleHas TextGenerator changed?
I've been using unused codes in UTF-32 to simulate kerning for my bitmap fonts which works fine in 4.6 I use the range 57344 - 57544 for -100 and +200 to simulate kerning by assigning them width's but...
View ArticleNavigate 2 Players in the Same Menu
Hey! I want to create a simple mario kart like select your player menu for 2 Players which looks like this at the moment View attachment 159010 the black squares with the numbers 1-12 are button...
View ArticleWeird Transparency Issue
Hi, I am creating a GUI in a single canvas (mode set to Overlay) that has quite a few nested panels with buttons and images in it. I am using the Animator to smoothly fade in from one menu to the next...
View ArticleUnityEvents are generating lots of garbage
Internally, it seems that UnityEvents are holding an instance of type ArgumentCache that performs this logic on serialization / deserialization: View attachment 158999 When profiling, i see these...
View ArticleUI > new Dropdown element... how to use template options to send their index?
I am playing around with the new useful looking Dropdown element in the unity UI. It has a field to enter Options, from this is auto generates a list of Item objects at runtime. These Item objects are...
View ArticleUI elements culling
I've scrollable map background images(UI image) and over 300 levels (UI buttons). Unity render all map images and button even if it is not visible. Isn't Unity 5 Free supports Frustum culling by...
View ArticleiOS UI Performance
i have very strange issue with ui performance on iOS devices. i have a canvas and a scroll view. scroll view content contains around 10 elements (mainly buttons and labels). it works really well and...
View ArticleSilent Hill/ Resident Evil Style Map System Help
Hello. I am trying to create a map system for my Survival Game, but the only way i can do it is by maping the level itself to a minimap using a second camera. is there any way to creater a Silent Hill/...
View ArticleOnPopulateMesh obsolete!
What's the recommended way to do this now OnPopulateMesh is obsolete? Code (CSharp): [RequireComponent(typeof(RectTransform))] public class EmptyGraphic : Graphic { Â Â Â protected override void...
View ArticleChild RectTransforms are inside/outside a ScrollRect's RectTranform?
Is there a simple way to check whether child RectTransforms are inside/outside a ScrollRect's RectTranform so you can disable those outside?
View ArticleInputField Caret,Selection,Clipping
InputField Caret position and text selecction is wrong when text align is changed to anything else than topLeft, changed font size, changed canvas scale. Secondly, the text selection quad is not...
View ArticleWrong scale for prefab on mobile devices
I have a prefab that positions nicely in the editor and on my computer (regardless of aspect ratio), but whenever I run it on a mobile device the scale will be off. I guess it's not scaling for DPI....
View ArticleNested Grid Layout Groups
Hi, I have two sets of grid layout groups set within a horizontal layout group panel that respond to changing screen resolutions by shifting children boxes down to a new row. When boxes shifts down to...
View ArticleIssue with UI when updating to latest patch
So we tried to move to 5.2 and .... I should not talk about it as it brings back bad memories. We had a UI that was just fine and suddenly, the view got us wondering why we pay for this. Then we...
View ArticleScrollRect not creating drag events for "swipes"
I've received feedback from users of our app that our scrolling list is not responsive enough. When I looked into the issue, it appears that the ScrollRect is not responding to fast swipe movements. If...
View ArticleScrollRect with Buttons
Hi! I have a ScrollRect with tons of button on it! But, when the Mouse Cursor is over a button, instead of over the background, the Dragging of the ScrollRect and the MouseWhell does not works. Is...
View Article[Feature request] BITMAP FONT NATIVE SUPPORT
Currently Unity 5 new GUI is not support bitmap font by default. Bitmap font allow developer create amazing and beautiful effect on text without any noticeable impact on performance. Suggested: -...
View Article[5.2] Issue ID 724455: Child Canvas does not move together with parent canvas
This bug is present in 5.2.0f2 through 5.2.1p3. The workarounds listed in the comments for the issue tracker do not work for us. This blocks our ability to use 5.2. Is it fixed in 5.2.2?...
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