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Custom Mesh Rendering under UI Canvas

I am trying to render a custom mesh in the new GUI system. I have a UI Canvas and then a small hierarchy of game objects under them is a game object with a custom mesh. I can't seem to get it to...

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EventSystem is consuming a lot of CPU on UI

I have a Canvas with some objects where I need to listen to touch/mouse down. This works fine, but StandaloneInputModule.Update() is eating 25% og my CPU, even with no interaction. I have only one...

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[Not solved] UI Button not working at all

My button won't even highlight on mouse over. I have an EventSystem. Tried with the EventSystem option Force Module Active. I have only one Canvas. The Canvas has a Graphic Raycaster component. Canvas...

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[SOLVED] ScrollRect not working on background ?

Hello, I create a new thread for this problem even if I'm still surprised no one asked this question before (or I couldn't find it) : I have a ScrollRect, and I would want it to work even when I click...

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Why does everything move around as the screen size changes?

Is there a way to make a game look the same no matter the screen size? I try to set a default screen width and height for the game but it creates something different when I actually build it. I want my...

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Problem With PlayerList using new UI [PUN]

Hell everyone well I seem to be having a big problem with making a playerlist for my lobby with the new UI. I was told not to use not to use the photonnetwork.Instantiate and just make an rpc call like...

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Joystick

Here yuh go, I made a fancy little joystick for uGUI. uGUI Joystick Example Package (Unity 5.3.4f1) uGUI Joystick Example Package (Old Unity 5.0.0 version) If you don't want to download the example...

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Pointer Up/Down Events Is this intended Behavior or a bug?

IF you create a Unity UI Object (text, button, image, doesn't matter) Then attach the following script: Code (CSharp): using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using...

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Nested Content Size Fitter - How to go about simulating such structure

Hello, I want to implement a scrollable comment list where it has a show more button. So this is my current structure: - ScrollView - Viewport - Content (contains ContentSizeFitter) - Comment prefab 1...

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No camera rendering message with 5.4.0p1

Hey, I've no need for a camera in my game, but I'm seeing the "No cameras rendering" message which will not disappear in game view when I press play. It seems to be the same as this issue which was...

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Select menu buttons ?

Hi Guys In my scene there are three Canvas. One for menu buttons, other options, last one for the levels select. Now when i use xbox controller to select from menu buttons I can see that is moving to...

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PointerEventData has no object information

I'm really confused about the information that's suppose to be stored in the PointerEventData for Pointer events. When I trace them out, rawPointerPress, selectedObject, and pointerPress are all null....

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Read only Input Field or Selectable Text

Hi, I want a text field where user can select the text but can not type into it. What is the best way to achieve this? Thanks

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Graphics.Rebuild Performance

I made myself a little development console. I noticed that there are HUGE performance spikes when it scrolls. Deep profiling revealed that "SendWillRenderCanvses" and "Graphics.Rebuild" are the...

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Radial UI layout in Unity, Code included

Hey everyone, I wanted to have a Radial Layout for something I'm working on and I thought the code might be useful to someone else. It's right here -...

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Radial Slider (Circle Slider)

The new Unity UI is a great step forward indeed. But it lacks radial sliders (something like those here: http://anthonyterrien.com/knob/) Can you tell us here, if Unity brings this in a further release?

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choose chess piece from menu in unity3d

i working in code to replace pawn chess piece to other piece i choosing from popup menu in the game by clicking in button if the piece get the last tile i finished the replacing code and the popup...

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[Solved] UI Button not working at all

My button won't even highlight on mouse over. I have an EventSystem. Tried with the EventSystem option Force Module Active. I have only one Canvas. The Canvas has a Graphic Raycaster component. Canvas...

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[Solved] Best way to show/hide a group of buttons?

Can I somehow group a set of buttons as child objects and then just show or hide the parent object when needed? Implemented player stats on levelup, so they show when you hit the next level and hide...

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Need some onclick help

I am really mad at myself for having to ask this but I've read every onclick() post I could find and tried every trick. So here i go, setup my canvas and setup two buttons save and load. Added save...

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