Text Flickering on device
I'm seeing some flickering with the uGUI Text, but only on the device. It goes away after you play a few levels. But if you shutdown the game and reopen it, it starts again. My canvas is screen space -...
View ArticleUI ScrollRect mask not hiding Input Field Caret and Highlight
Hello There! I'm working on some UI element setups and have a ScrollRect that contains an input field within its viewport. Whenever I input a bunch of text into the input field and then scroll, the...
View ArticleCannot select GUI buttons in Scene view -- Multiple versions of Unity and...
This seems like it's completely isolated on my PC but I cannot select GUI elements in the scene view using the GUI tool (2d rectangle tool, what'ever it's called. Keyboard shortcut T) I've tried it...
View ArticleMaterial missing when load UI prefab from assetbundle with a custom font as...
repro step: 1.Open My project with unity5.3.5p3, load Scenes/Main.unity. 2.Run game in editor. 3.'Canvas' has a component 'TestPanel' will load three UI Prefab by three ways. 4.Load UI prefab from...
View Article5.3 Text component, vertical placement not correct?
Just downloaded today released 5.3, and loaded my project. Like the topic says, i noticed that texts are not aligned the same they were in 5.2.3 = seems like vertical alignment is off. Top aligned text...
View ArticleUI Input Filed Caret exhibiting in correct behavior on OSX
Wierd bug I've been experiencing: Run the build as an app (NOT in editor), select an Input Field and type some characters. Use the directional buttons to attempt to move the caret through the text. The...
View ArticleWorldspace objects going in front of Canvas in Screen Space - Overlay?
Hi there - I am scratching my head. I am using Unity 5.3.4F1 and have a canvas with Render Mode: "screen space - overlay" with some buttons in bottom right corner (see image below), but when the plane...
View ArticleHow to free up atlas textures of UGUI in memory?
From Profiler I find that the atlas textures are never freed.(Even though I invoke Resources.UnloadUnusedAssets() manually) And after multiple times of loading UI, Textures of memory will be larger and...
View ArticleRawImage not displaying when moving it in one direction only, and not on all...
Hello, I'm making a simple photo viewer, like the iphone one. I have a canvas, with one raw image in the center, one on the left and one of the right of the canvas (both out of screen). All 3 RawImages...
View ArticleAbility to add enum argument to button functions
A feature I would love to see is for buttons to be able to call functions with an enum type argument for instance... Code (csharp): public enum type { fire, water } public void SetType(type t) {...
View ArticleWhere did the UI team go?
Is the new UI system perfect or where did the UI team vanish? I have been following Unity patch notes and very rarely there are any fixes for the new UI reported. Is it already so good immediately...
View ArticleDynamic way of displaying node graph (talent tree)
Hey, I'm working on a small rpg and have hit a wall when it comes to the UI of my talent tree. I'm looking for some tips on how to "best" implement an interface for this kind of thing. I'm trying to...
View ArticleIs this bahaviour of scrollrect intentional?
I am writing a panel scroll routine using a scroll rect and wanted to take over scrolling from the user when they have scrolled the panel a set distance to the left or the right. This is so that I can...
View ArticleInputFileld mobile android Light Theme
Android: Soft Input; get rid of hardcoded text color, switch to Light theme. in new update 5.3.4 Is it possible to change back, because it would of been a bright color?
View ArticleMouse hover not detected?
I have a button/raw image ui component, there is a color tint transition, and there are triggers for pointer enter and pointer exit. As it stands neither the color tint transition nor the pointer...
View ArticleCreating a Scrollbar in code has a problem with scaling and slicing
Hello, Here is my problem. I have created a scrollbar in c# code and have structured it just like the Unity scrollbar you can create in the editor. The problem is, when I resize it in any way, the...
View ArticleHow to disable (hide) UI elements without disabling them
Hi I have an issue where I want to hide certain elements without actually disabling them. So if I have a toggle that turns another UI element on and off, how can I achieve this without changing the...
View ArticleWorldspace Canvas appears in editor not in Game.
Ok I've been working on this all day and I can't find anything on this. I have a screenspace overlay for my regular gui elements and I'm trying to create some worldspace elements to float around a...
View ArticleRender a Canvas to RenderTexture?
Hi guys, Is there any way to render a canvas to RenderTexture? I want to render the entire screen to RenderTexture, so I'm using: RenderTexture rt = new RenderTexture(x, y, 24); foreach (Camera cam in...
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