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UnityEngine.UI.dll is in timestamps but is not known in assetdatabase

I'm using beta 19 on Windows and still quite constantly get the error "Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll' is in timestamps but is...

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About UGUI batch

hey guys, I am recently trying to learn UGUI, here are some question about batch. View attachment 186018 I have six buttons in the hierarchy. They use different sprite and all packed in same atlas. I...

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Trying to make clever UI Themes mechanism for my app

Greetings people, I have a Unity application that is almost 99% UI. I want to make it possible to apply themes (mostly colors and maybe some images) with a click of a button. I build my app for...

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Worldspace Canvas appears in editor not in Game.

Ok I've been working on this all day and I can't find anything on this. I have a screenspace overlay for my regular gui elements and I'm trying to create some worldspace elements to float around a...

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Issue: screenshots of GUI elements with rendertexture

I'm making a drawing / coloring app. I use uGui for stamp/sticker functionality. I'm trying to use a rendertexture to make a screenshot. But the GUI elements don't show up on the render texture. The...

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My UI's break sometimes

Like, firstly they move into a different place on the canvas permanently after testing, I assume it's when the screen resizes it permanently changes it on the canvas for some reason.. And another bug,...

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Displaying Emoji

Hi, Is there any text plugin allow displaying Emoji on Label using dynamic font? I tried TextMesh and NGUI but they only support displaying image on Label using Bitmap Font.

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UI Text disappears when alt-tabbing away from Unity Editor

I've been seeing basically the exact same behavior reported in this Linux support thread (which was confirmed by UT), but I'm seeing it on Windows:...

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Setting a max width on a stretched element

I'm trying to make a super basic floating panel that stretches with screen size up to a maximum width, here's a mock-up of the behaviour I'm aiming for: From the documentation, it seems that the...

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best way to get the right size for real space UI's

I am never sure the best setting to get UIs that are in real space for the game have nice crisp UI. What is best practice for scaling it to the right size for this?

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[Script] Curved Layout

Here is another quicky, to create curved menus. Add it like you would any other layout group. Then set the item size, curve offset and center point. Code (CSharp):   /// <summary> /// Curved...

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What did I wrong?

Hello, I try to build an App with Unity and the first thing I'Ve to done is the UI. So I play around and try some things to get the right scale, position and more. But there's one thing I can't...

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Instantiate Text that follows GameObject

I'm currently instantiating a text element per detected player in the scene that displays the respective player's health. The text is instantiated as the child of a static canvas. However, I'd rather...

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MovieTexture bugged?

Hi all, I am trying to play a seamless video loop in Unity but I have been unable to do so. While playing the movietexture unity always skips the first 7 frames, destroying the loop. This problem...

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Performance issue with ScrollRect.LateUpdate()

Hi guys, in my Android game there's an evident lag when I tap a button to open a scrollable list of prefabs. I have two ScrollRects that can be open separately, the one that should be less...

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Mask component does not support gradient alpha?

I put a alpha mask image with a gradient and that does not work as I was expecting. Only alpha 0.0 or 1.0 work. Any value between, doesn't. :'( Am I missing something or its a bug?

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How to Upload Images?

Some applications, e.g. Instagram, allow you to choose images from your phone's library, and then put them on the app? Does anyone know how to program this feature using Unity? I'm trying to make a...

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Button OnClick()

Im trying to get the size of an array when i use the 'On Click ()' component of a button. The void runs (prints my Debug.Log) but it returns my array as 0. When i use an Input.GetKeyDown to read the...

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The material with the shader is visible in the editor but turns black in the...

Hello! I need some help with UGUI + shaders So this is the shader Code (CSharp): Shader "Custom/Double rotation with mask" {     Properties{         _Color("Color", Color) = (1,1,1,1)...

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OnMouseDown don't work

I use UI Text and add component "BoxCollaider2D"("BoxCollaider"), but the button is not clickable. Why? Is Trigger set to true. Code (CSharp):     void OnMouseDown() {...

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