[Solved] Question marks using Glyphicons font in Unity
Hiya! I'm currently experiencing a lot of difficulties using the Glyphicons font with Unity. Either the font doesn't show any character or it shows little squares with question marks. I'm using the UI...
View ArticlePerformance of new UI
Hi, we are having significant performance drop while using the new UI and we are wondering if that's how it should perform or is it something that we are doing wrong. We are developing 3d racing game....
View ArticleHierarchy rearranges itself
In Unity 5, I started noticing that when I open a project, it's hierarchy has been almost completely jumbled, the only thing I can rely on is parent/child relationships. This hasn't been a problem for...
View Article[Asset] Primitive UI - Draw shapes and lines in the new UI
Asset Store | Web Demo | Manual | Preview Images Hi everyone, First off, apologies if these kind of posts are not allowed or appreciated here; I couldn't really find any forum rules or stickies...
View ArticleStrange Masking Bug
Hi peeps, I'm having a strange bug in my UI where it's occasionally being masked by little blocks from Who-knows-where™, see attached. This problem is intermittent, happens more in builds and doesn't...
View ArticleLayout with a square panel and a second panel to fill the remaining space
Hello, assume a portrait orientation: a canvas, and inside two panels, the first must be square, the second must fill the remaining space. Canvas --- Panel (square, height = width = screen width) ---...
View Article[Scripts] Useful 4.6 Scripts Collection
I decided to make this thread after I stumbled upon Riolis' window script. Please contribute any scripts that you think are useful when working with 4.6 UI. Also, don't forget about the cool scripts...
View ArticleProblem selecting Dropdown item
Hi, I'm working on a form and I have some dropdowns in it, these dropdowns (and all other UI elements) work properly on the Unity Editor and also in a mid-range phone I'm using to test (480x800...
View ArticleI'm having trouble with blurred text and buttons in the Unity UI system
I'm making a game and it recently started having a problem with the Unity UI. I am making an app for android and have the platform set to android. I have been working on some other projects and updated...
View ArticleUnity 5 correct Scaling in Editor/wrong Scaling in Build
Hello, I'm currently working on the Gui and have some problems I could not solve. :/ When I try to play the game in the editor everything works fine, but if I build it in Android my Smartphone scales...
View ArticleUnity UI Screenshots
Hi! Are you making something cool with the new UI? We would love to see the kind of things you are creating with the beta. This gives us an idea about what you are using it for, and helps us focus our...
View ArticleScrollbar Handle size snaps to 1 on play when used with ScrollRect....
No matter what I do, if I plug a scrollbar into a slot in a scroll rect and hit play, the handle size changes to "1", effectively making it so that no scrolling is possible. Is this a known problem?
View ArticleScrolling menu Background?
I am learning how to make neat Unity UI's and it started last night with 2 hours of watching videos on the different components on Lynda.com I have a fairly basic understanding of the different Canvas...
View ArticleNested Canvases don't render.
This issue: UI: Fix nested canvas not rendering when it is the only renderable child From here: https://unity3d.com/unity/whats-new/unity-5.3 Still exists in 5.3.1 and 5.3.2p2
View ArticleOnClick button inconsistent
Hello. I have a hub scene, and in the hub scene if I click on the start game option and start the game the button works fine. If I click first on any of the other options and then click on the start...
View ArticleHow format text similar to source code?
Hey there! In runtime, I wanna import on scrollview, a text, but formating similiar to source code. For example, Sublime Text 3 format with color a text regarding its code type. I wanna make this too!...
View ArticleHow to set Textbox UI to Selected Object name?
I've lookd high and low for a good thread on this and I can't find anything. Right now i have a script that shoots a ray when u left click and if it hits an object it returns hit info and, i think, the...
View ArticleEventSystem.Update() chewing up 67% time
I have a lot of UI elements in my app and they are using up most of the device horsepower. Rendering aside, EventSystem.Update is using almost 70% of frame time in profiler. I've already disabled...
View ArticleInconsistency with UI button starting anim
Hi all, Not sure if this goes more under animations or UI since it incorporates both. I'm getting some inconsistency without doing anything different between runtimes. I'm trying to have the user click...
View ArticleRecreate Toggle Functionality in a Script
I wanted a bit more control over my UI implementations, thus I was trying to derive from Unity's EventSystem interfaces to recreate the UI functionality. I know to recreate the Button functionality you...
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