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UI Text component is not rendering correctly on MAC (sub pixel issue)

Hello! Does anyone happen to encounter the issue like this? I attach some images for it. For some reasons, this happen for few Macs (not retina display) that I have tested the software on. These UI...

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UI Animation Performance & Dirty Scene Objects

Hello, We have a fairly complicated UI system. When running the Profiler, our biggest hit is on Animator Update. Most notably in two sub categories: Dirty Scene Objects and Apply Animator Move. We were...

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Problems with UI on GearVR

Hey guys, So I loaded up Oculus' VR demo with the computer and the crane and can't seem to get the panels to work properly. Everything looks fine in the editor, but when I build on gear, the two main...

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UI World Space Canvas bugged in the game view [Unity 5.3.4p4]

Hello, It worked for the first 3 days, then, suddenly it finished working, but I didn't do anything to my scene. I am attaching an example project. Just open the test scene, and, staying in STOP, show...

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In-Game Interactive Displays, Mini-Games and Computers

Hi, I am posting this here as I think this would be a UI kind of thing, but I'm not entirely sure... I am looking to create interactive computer/puzzles onto monitors in my game, similar to Alien...

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Adding slider as a child in Unity 5 2D?

I want to add the slider UI thing as a child to my player so it moves along with him in my platformer game, but whenever I add it to the player, it doesnt show how do I add it then?

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Canvas in world space causing ordering issues

Guys, I'm pretty sure it's a bug. It only happens when the canvas uses world space. It works fine in default settings if world space has not been selected. Create a Box, create a canvas, drag it to be...

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Problems with Fungus Dialogue Box and VR UI

Hey, So I am using Fungus to display dialogue boxes through the progress of my interactive and adaptive environment VR application, however I have the problem that I am unable to see the dialogue boxes...

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[Solved] How to detect double tap on ui button and change interval.

Is it possible to detect double click as with guitexture ( input.GetTouch(i).tapcount==2 ) ? Thank you in advance.

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Selectable / Button Redesign

So I am unhappy with the current selectable, button and other interactable objects. They are lacking a lot of features that I think are really useful. To that end I want to build new versions for my...

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Worldspace Canvas appears in editor not in Game.

Ok I've been working on this all day and I can't find anything on this. I have a screenspace overlay for my regular gui elements and I'm trying to create some worldspace elements to float around a...

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Exactly 1 pixel tall for some elements while using CanvasScaler?

We are mostly happy with CanvasScaler to help us handle different form factors and resolutions. But when we have elements such as horizontal lines separating elements in a scrollable list, and we want...

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Enabling/ Disabling UI Panel>Scroll Rect> content objects when Screen /Off...

I made a level menu on a Scroll Rect with 30 levels on it, for a 2d puzzle game for iOS. I will add more levels soon, but I realize that when more objects add on the Scroll Rect content and I test the...

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Enabling/ Disabling UI Panel>Scroll Rect> content objects when Screen /Off...

nevermind, sorry, i don't know how to delete this.

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Scrollview in 4.7.1

What's the quickest and easiest way to get 5.x scrollview in 4.7?

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Bug with an Input Field into a ScrollView

I'm using Unity 5.3.4f1. When i create an InputField, larger then a Viewport of a ScrollView, write some text into the InputField and select the InputField i got text selection mask overflowing...

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Submit inputfield when pressing enter (4.7)

Some inputfields should submit the string when pressing enter. What's the easy way to do that? (another script?)

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decimal input field eats the first "." and "-"

press any number and then you can add a . and a - if you like. I usually like bugs, but this one is not fun (and fogbugz is asleep or drunk, so no case number) EDIT: fogbugz tittered from the pub with...

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mainInputField.onValidateInput is useless because it's lacking basic data

When you click on an input field its text is selected by default so typing '-' and '.' is valid entry (decimal validation) The problem is index is set to the end of the selected string and we have no...

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Unwanted UI animation keyframes suddenly appearing

There are anyone experiencing this same problem? To me, it seems to be a Unity Editor's bug but before sending a report, I'm trying to understand what is happening. I searched and didn't find anything...

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