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TextMesh Pro bitmap font outlines and shadows

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What is the recommended solution for adding outlines or shadows to bitmap fonts (font assets created using the Hinted Raster setting)?

I made a custom shader to do this in the meantime, but my shader skills are lacking. The shader uses a total of 5 passes to render the text 5 times with different offsets applied to the first 4 passes. Obviously this is not good for performance, and it's very limited in terms of customization.



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TextMesh Pro bitmap font outlines and shadows

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