Seems like just using the Button component doesn't work. I made an ISelectable interface and it seemed to work until I had heavily nested objects in scrollviews or whatever and it doesn't work.
Anyway, what does everyone use for buttons for touch controls in worldspace canvases? Thus far world space has been a nightmare. I have a game already with loads of buttons but they're all screen space. I didn't realize there would be a difference.
Anyway, what does everyone use for buttons for touch controls in worldspace canvases? Thus far world space has been a nightmare. I have a game already with loads of buttons but they're all screen space. I didn't realize there would be a difference.