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Additional camera eating events

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I have a render2texture camera child of the main camera, only the main camera has physics raycaster.
The render2texture camera has a depth of -10, the main camera -1
Yet no pointer event reaches the objects in the scene.
Now if I turn off then back on the render2texture camera pointer events reach the objects in the scene.
I'd think the expected behavior is to be consistent so I logged a bug.

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