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TextMeshProUGUI.LateUpdate() = performance spike

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For some reason I keep getting regular performance stutters and according to the profiler it is caused by TextMesh late update. I installed TextMeshPro today, I dont believe I have used it in a way that should cause performance issues, I created 6 separate UI objects, and one of my scripts can change the text during gameplay, that's really all i've done?

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