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How do I create a 'reasonably' sized UI element in world space?

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I was trying to emulate something in the first UI lesson (http://unity3d.com/learn/tutorials/modules/beginner/ui/ui-canvas), namely text floating above a GameObject in the world. But the lesson sadly skips right over the part where those components are added and set up. (At about 4:35)

If I add a world-space canvas to an object myself, then add a text object to that canvas, the text is massive. I want it at a more reasonable scale, like in the video. And if I reduce the font...

How do I create a 'reasonably' sized UI element in world space?

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