I made bitmap font with inversed graphics where every char has some pixel graphics incluting [space] char at 32 index. It renders good as a ttf font.
I use BMFont to generate PNG+XML for my bitmap font. When imported to Unity it works nice but I can't show the space char. Unity UI text only advances exact defined pixel width to the next char.
There is an element with index 32 defined in my imported font and looks like everything is ok but Unity ommits this space char from displaying ......
BitmapFont renders without [space] char - only advancing to next char.
I use BMFont to generate PNG+XML for my bitmap font. When imported to Unity it works nice but I can't show the space char. Unity UI text only advances exact defined pixel width to the next char.
There is an element with index 32 defined in my imported font and looks like everything is ok but Unity ommits this space char from displaying ......
BitmapFont renders without [space] char - only advancing to next char.