Hello,
I have a problem that I hope you all can help me with.
There is a complex UI I want to make. It involves a Canvas with usual 2D UI elements (grid layouts, buttons, etc) as children of it using regular rect transforms and sprites and then a 3D mesh with which the user may interact. I have a 3D mesh because the UI element is not a square and the visualization of the UI control requires shaders and such. The UI's canvas is in screen space - camera mode. One oddity is that the 3D...
Mixing graphics and physics raycaster allows only one to work.
I have a problem that I hope you all can help me with.
There is a complex UI I want to make. It involves a Canvas with usual 2D UI elements (grid layouts, buttons, etc) as children of it using regular rect transforms and sprites and then a 3D mesh with which the user may interact. I have a 3D mesh because the UI element is not a square and the visualization of the UI control requires shaders and such. The UI's canvas is in screen space - camera mode. One oddity is that the 3D...
Mixing graphics and physics raycaster allows only one to work.