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Unity UI draw calls and Grid Layout Group

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Hello everybody,

Recently I have been trying to perform some UI optimization for a game. The game includes a list of characters, all organized in a Grid View Layout.

For each available character, I instantiate a prefab and place it on the Grid Layout Group. The prefab contains some UI pieces, but it is basically divided in 4 layers. I made an awful sketch of what I mean (Click here)

The drawing order is cell by cell...

Unity UI draw calls and Grid Layout Group

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