Hello everybody,
Recently I have been trying to perform some UI optimization for a game. The game includes a list of characters, all organized in a Grid View Layout.
For each available character, I instantiate a prefab and place it on the Grid Layout Group. The prefab contains some UI pieces, but it is basically divided in 4 layers. I made an awful sketch of what I mean (Click here)
The drawing order is cell by cell...
Unity UI draw calls and Grid Layout Group
Recently I have been trying to perform some UI optimization for a game. The game includes a list of characters, all organized in a Grid View Layout.
For each available character, I instantiate a prefab and place it on the Grid Layout Group. The prefab contains some UI pieces, but it is basically divided in 4 layers. I made an awful sketch of what I mean (Click here)
The drawing order is cell by cell...
Unity UI draw calls and Grid Layout Group