Quantcast
Channel: UGUI & TextMesh Pro
Viewing all articles
Browse latest Browse all 23263

Optimized menu system: SetActive() vs. nested Canvases vs. nested CanvasGroup

$
0
0
Hi,

Our game is 100% based on the new UI. I want to know your opinion about best performant optimized solution to make menus and screen transitions using the new UI.

Our original solution:

A root GameObject with a single Canvas + GraphicRaycaster. Child objects are game screens. Per game screen, I am using a root GameObject with a custom PanelScript and an animator for opening and closing animations. The animations are simple we just translate the screen panel in and out of the screen in...

Optimized menu system: SetActive() vs. nested Canvases vs. nested CanvasGroup

Viewing all articles
Browse latest Browse all 23263

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>