Hi folks,
When I load scenes (asynchronously) at runtime I recognized a weird behaviour. But first here are the start conditions:
Scene Loading Times
When I load scenes (asynchronously) at runtime I recognized a weird behaviour. But first here are the start conditions:
- Our UI (popups, modals, etc.) was designed in seperate scenes
- When opening a popup the load the popup scene asynchronously
- UI textures are packed on sprite atlases
- after popups are closed the scene and unused assets are unloaded
Scene Loading Times