Code (csharp):
- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System;
- {
- string objectsName;
- bool groupEnabled;
- bool myBool = true;
- float myFloat = 1.23f;
- // Add menu named "Objects" to the GameObject menu
- [MenuItem("GameObject/Objects")]
- static void Init()
- {
- // Get existing open window or if none, make a new one:
- Sorting window =...