Hi, I'm creating a VR game and having trouble sorting UI to show up in the correct order based on distance to the camera. My canvases are in world space, but often the one that is further away is rendered on top of the closer UI. I tried the sort order but that forces the sorting, so if the player moves around to the other side it will be forced to the incorrect order as well. On objects inside of one canvas, they only sort based on their hierarchy so that doesn't work either (ie: enemy...
World space canvas in VR, how to get proper sorting order?
World space canvas in VR, how to get proper sorting order?