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UI and masking 3d meshes in a scrollrect

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So I am basically trying to do this http://answers.unity3d.com/questions/998203/mask-3d-objects-inside-ui-scrollrect.html....i have scrollrect with buttons and each button has a different 3d object on it to represent what the button do. But so far I have not been successful in masking out the 3d objects. I have messed around with render texture, but i have not found a good solution. I dont want to set up a stage where i film the 3d object in the right size and to project them on...

UI and masking 3d meshes in a scrollrect

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