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Manually trigger OnDragEnd, or: 'invalidate' an active touch event?

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Is it possible to trigger the release of an actively used UI element such as a Slider? I mean that while a user is sliding a Slider back and forth, I can manually 'invalidate' that active UI element. The user would have to release and press/click again to start using it again.

In my game the user can be sliding a Slider back and forth while a game-event is triggered in which we want to show a dialog over the main game. Right now the user can just keep using the slider even though something...

Manually trigger OnDragEnd, or: 'invalidate' an active touch event?

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