Hello guys,
So I am a bit confused about the canvas UI system.
I have these few questions:
1- What is the main difference between Overlay and Camera Render Mode
2- In "Scale with Screen Size", what reference resolution to use? I need my game to be in HD mode for new phones.
3- So basically when a designer starts to draw the assets, what canvas size to choose? I mean should I use the highest resolution available ? Will the assets still look as it is in older/lower resolution phones?...
What image dimension to use for my UI elements?
So I am a bit confused about the canvas UI system.
I have these few questions:
1- What is the main difference between Overlay and Camera Render Mode
2- In "Scale with Screen Size", what reference resolution to use? I need my game to be in HD mode for new phones.
3- So basically when a designer starts to draw the assets, what canvas size to choose? I mean should I use the highest resolution available ? Will the assets still look as it is in older/lower resolution phones?...
What image dimension to use for my UI elements?