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Detect mouse input from BACKSIDE of World Space canvas?

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Hello forum,

I have placed a World Space canvas in the scene, with some buttons and sliders on, then realized that they don't get mouse inputs when they're seen from the back.
  • I need a World Space canvas or UI components to detect mouse inputs from both sides.
  • I need to keep using IBeginDragHandler, IDragHandler, etc, since all my own UI components rely on that system.
How do you get around this problem?

Thank you,
ryo0ka

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