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Eventsystem.update garbage generation

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Hello
I've been searching for answers on how to fix this issue but have not found anything that works.
I have a menu that opens when clicking a turret (td game). Currently I am using buttons with transitioneffects for when the mousepointer is over a button in the menu.
What I have noticed is that when doing the mouseover there is an immense amount of garbage generated. Anyone else seen this and how can this be resolved? What may I have missed?

I have tested the profiler in the editor and...

Eventsystem.update garbage generation

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