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Bloom and UI and Cameras and Beyond

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Hi, I am optimistic I would find a solution with help from the community.

I'm having some challenges with bloom and UI text. I do understand bloom is post processing therefore it's causing the text to also have the bloom effect.

First, is it possible to have 3 cameras
a) Screenspace UI (Main game UI)
b) Worldspace UI (for labeling objects)
c) GameObject where the bloom effect is working

I am trying to avoid having the bloom on the text and the above 3 cameras are the approach I would like...

Bloom and UI and Cameras and Beyond

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