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How to set TextMesh in front of GUITexture or Graphics.DrawTexture in 2D [SOLVED]

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Hi to all,

i have a small event system based on Playmaker which draws the texture and text when called. The problem is whatever Z position i set, the TextMesh text is always behind the Texture. Any elegant solution for this except messing with multiple cameras?

Here's how it actually looks like

[​IMG]

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