Hi to all,
i have a small event system based on Playmaker which draws the texture and text when called. The problem is whatever Z position i set, the TextMesh text is always behind the Texture. Any elegant solution for this except messing with multiple cameras?
Here's how it actually looks like
i have a small event system based on Playmaker which draws the texture and text when called. The problem is whatever Z position i set, the TextMesh text is always behind the Texture. Any elegant solution for this except messing with multiple cameras?
Here's how it actually looks like
![[IMG]](http://s33.postimg.org/a2ofw3gcv/image.jpg)