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How would you organize UI in editor?

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Supposing you are developing a 3d game with these systems:
  • inventory - with organizer buttons, like "All", "Weapons", "Crafting Materials", "Food", then different items appearing based on context
  • crafting - showing recipes and their requirements, and showing messages like "not enough wood"
  • pause menu - containing buttons like save, quit, preferences
  • preferences submenu - as in, below the pause menu
  • map
...

How would you organize UI in editor?

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