Supposing you are developing a 3d game with these systems:
How would you organize UI in editor?
- inventory - with organizer buttons, like "All", "Weapons", "Crafting Materials", "Food", then different items appearing based on context
- crafting - showing recipes and their requirements, and showing messages like "not enough wood"
- pause menu - containing buttons like save, quit, preferences
- preferences submenu - as in, below the pause menu
- map
How would you organize UI in editor?