Hi,
We have world space terminals/PCs in our game.
These use world space canvas (size set to 1920x1080 and uniform scale 0.0005).
Our TMPro components use the 'TMP_SDF-HDRP UNLIT' shader.
The problem is that when player watches the terminal screen from like 2 meters+, the text is shimmering.
See the attached video for a clear demonstration of the shimmering I'm talking about.
This shimmering disappears when I select non-SRP TMPro mobile shader, but that's not a solution![Big Grin :D :D]()
This...
World space canvas TMPro shimmering with TAA enabled
We have world space terminals/PCs in our game.
These use world space canvas (size set to 1920x1080 and uniform scale 0.0005).
Our TMPro components use the 'TMP_SDF-HDRP UNLIT' shader.
The problem is that when player watches the terminal screen from like 2 meters+, the text is shimmering.
See the attached video for a clear demonstration of the shimmering I'm talking about.
This shimmering disappears when I select non-SRP TMPro mobile shader, but that's not a solution

This...
World space canvas TMPro shimmering with TAA enabled