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World space canvas TMPro shimmering with TAA enabled

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Hi,

We have world space terminals/PCs in our game.
These use world space canvas (size set to 1920x1080 and uniform scale 0.0005).

Our TMPro components use the 'TMP_SDF-HDRP UNLIT' shader.

The problem is that when player watches the terminal screen from like 2 meters+, the text is shimmering.
See the attached video for a clear demonstration of the shimmering I'm talking about.

This shimmering disappears when I select non-SRP TMPro mobile shader, but that's not a solution :D

This...

World space canvas TMPro shimmering with TAA enabled

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