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UI Text Max Size Issue?

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I have a very large combat log for an RPG that seems to stop parsing <> tags after it reaches a certain limit. The only solution to this seems to be to dynamically add new Text elements at the bottom of a list to process and add the new log entries to it.

Has anyone come across this issue? I could add a new text element for every single entry, but that would end up being some 300+ text elements in a scroll rect and I'd rather limit it to 1-5.

EDIT: False alarm, the text mesh alert was...

UI Text Max Size Issue?

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