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UI Animation Performance & Dirty Scene Objects

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Hello,

We have a fairly complicated UI system. When running the Profiler, our biggest hit is on Animator Update.
Most notably in two sub categories: Dirty Scene Objects and Apply Animator Move.

We were wondering if there were any obvious solutions to reduce either of these before reconstructing our UI with either Sprites or Meshes? It seems a few other people have encountered similar problems, but no definitive solutions. It seems as if Unity is considering these UI objects...

UI Animation Performance & Dirty Scene Objects

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