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onFillVBO to OnPopulateMesh help?

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Upgrading to 5.2 my onFillVBO's are no longer working.

I have a script based on the one posted here:
http://forum.unity3d.com/threads/draw-circles-or-primitives-on-the-new-ui-canvas.272488/

Within "protected override void OnFillVBO (List<UIVertex> vbo){" I'm calculating positions and UV coords for vertices and then adding them to the list.

I'm still getting the polygons drawn to the screen, but they're no longer in the correct position and have incorrect UV coords.

So is there...

onFillVBO to OnPopulateMesh help?

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