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Depth buffer and UI

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Hello! In my project I'm using Dimenco 3D display. This device intercepts calls from Unity to opengl32.dll to create desired stereo effect. (It composes side-by-side image/depth)
The problem is - I can't see my UI in depth buffer that Dimenco sees. I tried different modes of canvas (Camera, Overlay, World). I can see even mouse in depth, but not UI at all. It looks like all UI elements are depth-transparent.

I think maybe this is related to render order. Or not. What do you think I can do...

Depth buffer and UI

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