Hello! In my project I'm using Dimenco 3D display. This device intercepts calls from Unity to opengl32.dll to create desired stereo effect. (It composes side-by-side image/depth)
The problem is - I can't see my UI in depth buffer that Dimenco sees. I tried different modes of canvas (Camera, Overlay, World). I can see even mouse in depth, but not UI at all. It looks like all UI elements are depth-transparent.
I think maybe this is related to render order. Or not. What do you think I can do...
Depth buffer and UI
The problem is - I can't see my UI in depth buffer that Dimenco sees. I tried different modes of canvas (Camera, Overlay, World). I can see even mouse in depth, but not UI at all. It looks like all UI elements are depth-transparent.
I think maybe this is related to render order. Or not. What do you think I can do...
Depth buffer and UI