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Is there a reason why "TMP SubMeshUI" is visible and serialized?

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I wonder if there is a specific reason why the automatically generated "TMP SubMeshUI" GameObject's are visible and more importantly serialized in the scene file?

If the "TMP SubMeshUI" GameObject is missing, TextMesh Pro automatically creates a new one. The "TMP SubMeshUI" Component on that GameObject is also locked from modifications. This makes be believe that users should not change it.

Why is the "TMP SubMeshUI" GameObject...
  1. Visible in the Hierarchy, as it seems we should...

Is there a reason why "TMP SubMeshUI" is visible and serialized?

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